WebApr 16, 2024 · This is likely related to font oversampling not using the correct window size. As a workaround, you can disable font oversampling in the project settings (this will … WebThere are three different places where you can setup font usage. The first is the theme editor. Choose the node you want to set thefont for and select the font tab. The second …
Any way to make Label scaling not mess up the font? : …
WebReplace the Label’s font¶ The label’s font is too small. We need to replace it. Select the Number node and in the Inspector, scroll down to the Control class, and find the Custom Font category. Click the field next to the Font property and click on New Dynamic Font. Click on the field again and select Edit. You will enter the Dynamic Font ... WebJan 10, 2024 · P.s For some reason Godot's editor font rendering seems off but alls well during runtime. This is because font oversampling only affects the running project, not the editor. Font oversampling has a global scale for all fonts within the project (calculated automatically when using the 2d stretch mode), so it can't work in the editor. sverdlovclass cruiser world of warships
Multiple Resolutions Demo - Godot Asset Library
WebI couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This … WebHey guy's, I'm trying to make ui completly through gdscript but i ran into an issue, I can't figure out how to set the font size through scripting … Press J to jump to the feed. Press … WebJan 6, 2024 · Godot version: 8e82404. OS/device including version: Toaster running Mint. Issue description: get_tree().change_scene(path) causes game crash when I use a dynamic font as part of my scene in some cases. I'm not sure why it is crashing, and have not been able to create demo project to reproduce yet, but seems like it is a DynamicFont issue. … skeins of thread